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FORZA MOTORSPORT

Forza Motorsport is a 2023 sim racing video game developed by Turn 10 Studios and published by Xbox Game Studios for Windows and Xbox Series X/S.

Areas I worked on:

UX / UI

Concept

In-Build Capture

In-Game Art Assets

NextRival++.png
TRACK LOADING SCREENS

Some images from my work on the track Loading Screens.  I worked with the art directors and UI engineers to define the concept and implement the UI assets. For GA's 20 tracks, I prepared the 3D files and helped manage the artwork delivered by an outsource company to polish them into the loading screens that we see in the game. For Live Monthly tracks, I worked with technical artists to create new loading screen images in house. I drew the terrain UV map textures, set up lightings and camera angles in 3DsMax, rendered, polished in Photoshop, and loaded into the current game build.

PERFORMANCE UPGRADES

Builders Cup Performance Upgrades UX & UI was a challenging feature to design due to its complexity. I worked with art directors and game designers to understand the upgrade system and the mechanics for the entire game.  I tried to create visual solutions that communicate the ideas between game designers and players. Here are some of the prototypes I created that later influence the final design in the game:

Aero&Appearance interface:

FTUE ONBOARDING MODALS

I worked on the FTUE (First Time User Experience) onboarding modals UI for different game modes in Motorsport - Builders Cup, Featured Mulltiplayers, and Rivals. After learning how to capture in-game assets by using the Xbox Developer Kit,  I created all of the images in the FTUE onboarding modals.